Aydin Ending

Aydin's ending is one of the two endings added to the game just for the deluxe version. So, if you're still playing the original Game's Gale edition of the game, make sure you upgrade! Anyway, on a complexity scale Aydin's ending can be quite tricky, however contains many elements of other endings so is often acquired by chance when aiming for something else. Much like the Delmar ending, the Aydin ending does not have a hint babe linked to it.

  1. After the opening conversation with Madam Appleby, head to the kitchen and talk to Gilroy.
  2. Pick "Did you want some help?" to help Gilroy make lunch for the guests. At the end of the conversation, he will give you the "Sandwich" he made. Yum...!
  3. While in the kitchen, grab the "Red Herring" and an "Apple" from the crates and then head up to the wine cellar to get the "Lantern". You will need them both later.
  4. Find and talk to Gilroy outside of your Father's room. Monica will offer to help him with the laundry and Gilroy will now be following you.
    NOTE: When a boy is following you, you are unable to use any item except your Diary to save.
  5. Take Gilroy to the laundry room in the servant's quarters in order to trigger the cutscene. Pick "I'll take one of these when he's not looking." during the conversation to take one of the uniforms, or pick it up off the table after the scene. Either way, you need the "Servant Clothes."
  6. Head downstairs and towards the library. Skyler will be blocking the entrance. Talk to him once and then give him the "Sandwich" in order to make him move.
  7. Go into the library and talk to Clair.
  8. Now, head outside through the courtyard to the training grounds. A cutscene will trigger where you'll be asked to help Erol get past a monster. Erol will now be following you.
  9. Head into the squire's dorms to trigger another cutscene.
  10. Give the "Red Herring" to the cat and you will acquire the "Antique Chain" and "Kitty" items.
  11. Once you leave the squire's dorms, you will be confronted by Aydin who will ask you to give him the "Antique Chain." Choose to give the "Antique Chain" to Aydin by picking "I should do what he says...." If you do not, then head over to the stables and give him the chain there by talking to him and picking, "Yes, I'm sorry about earler." No matter what, do NOT give the chain to Clair.
  12. Head into the stables, if you haven't already, and talk to Aydin. He will tell you that he hasn't been looking after his horse well enough lately.
  13. Give Aydin the "Apple." After the conversation, Aydin will leave.
  14. Talk to Erol on your way through the courtyard and you will agree to somehow help him look like a competent squire. Good luck with that one!
  15. Search the bookcase behind where Clair was standing before to reveal a secret passage that takes you to the catacombs.
  16. Use the "Lantern" so that you can see where you are going.
  17. Make your way past the traps until you come to a person trapped under a net. Examine the person, Hyde, and pick "Let me help you." He'll be ungrateful about it, but the conversation will continue. Pick "I'll help you!"
  18. Give Hyde the "Servant Clothes" and he will follow you. Take him to the servants’ quarters and store him in the boys' room for now.
    NOTE: If you step on a net while Hyde is with you, there is no penalty. Asides from shame.
  19. Head to Skyler's room where you will find Aydin talking with Skyler. As he leaves, he'll see you and ask you to meet him at the training grounds to talk.
    NOTE: This scene will only occur after you have advanced both Erol and Hyde to 'stage 3' of their endings. That means, having Hyde in the servants' quarters and having talked to Erol once after he moves to the courtyard. Without meeting these two requirements, Aydin will not be in Skyler's room even if you have given him the apple for his horse. If you are having troubles triggering this scene, make sure you meet the above criteria. Chances are, you forgot to talk to Erol once.
  20. Head to the training grounds and Aydin will be standing outside of the stables. Talk to him and agree to have him help you with helping Erol by picking, "It should be easier if we work together."
  21. NOW head back to the courtyard and tell Erol about Hyde by picking "There's a thief in the castle!" This is where the first difference is, as you will not take Erol to the servants' quarters but goad him into going on his own.
  22. Go on ahead of Erol to the servants' quarters and talk to Hyde to convince him to stay put for a bit. Doing so will trigger an event that ends with Erol asking you out on a date. Pick "I actually had other plans..." in order to trigger the Aydin ending.

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